Technological Announcements
This post is just about some decisions made about the technological (and publishing) side of work concerning static pattern engineering.
First, I’ve made a decision about publication of the first volume I am working on for static pattern engineering. I have decided to publish it using Amazon’s Digital Media Platform. Therefore, the first title will only be available electronically and will be an abridged version of the final form. I will be actively seeking feedback from readers in this first publishing round, then I will seek alternate avenues for the expanded publishing round for the physical (and electronic) unabridged form.
Second, for the past few years I’ve been actively looking for a candidate programming language and platform for the virtual work on static pattern engineering. I am happy to announce that I’ve finally found it – thanks to some extraordinary work at Microsoft research. They have produced the F# language which is about to reach maturity (the v1.0 release). This language will allow me to finally model some of the complexity surrounding the virtual work in an elegant form using multiple programming paradigms. My previous attempts to model some of the data structures and operations using a purely object oriented paradigm were not sufficient using anything else available. I had explored functional programming using Lisp and Scheme; however, the lack of constructs from imperative programming were also not sufficient and I couldn’t find an active project that maintained a connection to powerful frameworks (such as the .NET framework). The F# language effectively merges these paradigms as well as offering effective abstract representation, symbolic, and lexical processing which we will important for dealing with some of the core concepts in a programming language form.
Finally, the virtual side of static pattern engineering is going to take further form in a new project codenamed ‘FluxPoints’. A fluxpoint will be a virtual and active representation of a static pattern (or an aggregation of static patterns) on the Internet (in other words, the medium the static pattern will be expressed in is a ‘physical’ construct that allow it to participate on the Internet). I’d like to note that this is simply a research application of static pattern engineering, so won’t receive full attention here (only in the cases where the application helps inform the core theory); nonetheless, I am expecting some exciting developments from this project and am looking forward to it.



Sounds exciting; I am looking forward to reading your first volume and hearing some of your initial thoughts once you start using F#
Cheers,
-ewH
[...] FluxPoints Project Filed under:EffectInducedCognition, Fluxpoints, Technological, fluxpoint — Joel.Kotarski @ 8:28 am the virtual side of static pattern engineering is going to take further form in a new project codena… [...]